Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.
This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.ĭamage per second - Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. and shows the damage caused by a single click of the mouse/trigger. Damage per shot - Damage: This information comes straight from the G.E.C.K.